Ragooman

my corner of cyberspace =Dan Roganti

Archive for the ‘Network’ Category

SpaceCommand – Multi-Screen feature added —

This is a new update [best viewed in 1080p] Hello, I promised some of you that I would give an update about this network game. The player screens are small cause the screenshot video extends over 2 monitors. I’ll have to make another video nex time with my tablet so I can zoom in closer. […]

SpaceCommand – new updates coming soon —

Just wanted to say that new updates are coming soon I’ve been really busy the past year working on this new game The game is about 90% complete. The network code was the biggest chunk of work, with some big bumps along the way It’s now running smoothly, with a more compact UDP communication scheme, eg. […]

Space Command update —

It’s been too long since  writing an update on Space Command. But I’m getting closer. I have all of the networking issues straightened out except for one. There is some game code which needs to get finished still. I’m converting the Server network code to use Broadcast packets. Because this is using a C64 with […]

SpaceCommand – code rewrite – Screenshot with 8 players connected – C64 Multiplayer Network Gaming, cont’d… —

It’s been along time since posting on here. This game has gone thru a complete rewrite of the code since last year. I took a cue from Leif’s 2nd network game made on the C64, NetRacer, after his 1st C64 network game Artillery Duel.  Also, I made it so it runs with a C64 Server […]