Ragooman

my corner of cyberspace =Dan Roganti

Archive for January, 2014

SpaceCommand – C64 Multiplayer Network Gaming, cont’d… —

Tonight, I managed to get a test program running to check the functionality of the Multicolor Character mode. Using the export files from CharPad where I created the background screen, I was able to get the program to load these files properly and display the background screen perfectly. It took some extra work to finally convert […]

SpaceCommand – C64 Multiplayer Network Gaming, cont’d… —

While changing direction with the graphics mode options, – hopefully for the last time – I’m using the CharPad tool now together with the Timanthes tool to organize the background screen using Multicolor Character graphics mode. One of the things I found out this past week is that the Timanthes tool doesn’t properly convert that […]

SpaceCommand – C64 Multiplayer Network Gaming, cont’d… —

It’s been a while since my last post, These winter nights can be a drag without enough caffeine.  So it’s time for a “coming up for air” to write another update, so to speak, on this network gaming project with my crime-fighting cohort, Jeff Brace (Arkaxow). One of the refreshing attributes to programming on 30yr old computers is […]